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ENVIRONMENT MODELING​

I did some research before I started modeling environmental objects. I examined the designs close to the designs I had in mind and decided what I wanted in my head. At first I thought that the bridge where Hector and CAT will compete must be an open design that can see the sky. Later, I gave up on this idea. I decided that the bridge should be a tunnel that can be reached by an elevator, meters high from the ground.

I wanted Hector and CAT to be able to best serve the scenario as they plan the mechanics of the stages they had to go through. That's why I was very careful during the design phase. Also, in the modeling phase, I always tried to use solid surface models consisting of hard corners. Considering that the fictional company Roboduction, which organized this race, is a company that produces robots, I used smooth, non-deformed coatings in the coating of the models. Because no company wants to show used old products in their advertisements. Therefore, I used very slightly deformed coatings and very small scratches in the models. My reason for using these scratches is to create a little experience. I avoided using very glossy and highly reflective coatings, because the more reflected the more difficult it would be to control the light during the film. That's why I used mostly painted and low reflective metal materials.
Since I have built a universe based on a cyber future in the film, I have often resorted to complex metal details. Thus, I tried to make the mechanical structure felt in every detail in the mess. You can see the effects of this thought even on the Fence posts that divide the competitors into two. Also, I paid attention to all kinds of physical building rules in Models. In other words, if you have the means to set up this stage, it can be established without any trouble. All models are designed in accordance with the laws of Physics.

ELEVATOR

The point I thought about when designing elevators was this; The company organizing this competition is a robot production company and it needs to be able to advertise well, so it had to be the simplest and most impressive elevator model. This design completely fits the structure in my mind.

TUNNEL WALL

They had to be protected from weather and other factors while robots were racing on a Bridge meters high from the ground, so I had to design some kind of wall in order not to leave the bridge open. While designing the walls, I made sure that they are both simple and impressive. From the beginning to the end of the competition, I placed the Roboduction logo on the walls to show that this was organized by the Roboduction company. Apart from the normal tunnel walls, I also designed wide walls due to the large space occupied by the mechanisms in the competition stages. In the final stage, I also used an open wall design, as we had to see that their tops were open.

1st MECHANİSM

The first stage of the competition is designed to draw attention to the equality of the Power balance. At this stage, competing robots need to learn how to run the Final race. At this stage, which is the weight mechanism; If any competitor tries to cross the platform by jumping onto the platform without waiting for the other, the platform he jumps goes down and the place he should hold on goes up. On the opposite side, the platform that has to jump goes up and the iron to hold on goes down. Thus, the competitors understand that the balance of power is equal. This stage is a large scale adaptation. The first stage is a specially created stage at the beginning of the film to draw attention to equality.

2nd MECHANİSM

The second stage has a weight mechanism that can be passed by combining forces. This large iron block is connected to a system that is adjusted to the strength of the two competitors. Competitors can lift this metal block alone, but the person who lifts it cannot walk while holding it in the air, and the system does not allow it. The main theme of the second phase is Unity of Force.

3rd MECHANISM

The main idea of the third stage is the Union of Mind, at this stage, the competitors need the help of their opponent to get the pieces they will be able to hold. By pushing the piece that the opponent will not use, it causes new pieces to be released. so that competitors can cross.

4th MECHANİSM

The fourth stage is based on a slightly simpler and ineffective theme, and the mechanism at this stage gives the competitors the opportunity to complement each other, thus laying the foundation for the contestants' trust in each other. This mechanism is as follows; As the contestants continue on their way, they notice that the bridge is empty, with only one arm in front of them. The arm in front of each competitor opens the bridge opposite his side from the collapsible bridges and the bridge just in front of his opponent. Thus, the competitors try to complement each other.

5th MECHANİSM

The main idea that the mechanism in the fifth stage is installed is Trust. While planning this mechanism, I watched the two competitors go through a mechanism where they question their trust in each other and discover themselves, and I designed this mechanism. The mechanism works exactly like this; When the competitor on the right side reaches the 5th stage, he sees a button in front of him, and this button opens the door of the competitor on the opposite side. The competitor on the opposite side sees the same button on the right of the door, and this button opens the door of the competitor on the right. But there is an important point here, the rail mechanism that will allow both competitors to cross the road is on the right, that is, if the competitor on the right side wishes, the left side may not send it to the rail mechanism. In other words, this stage is built on Trust from beginning to end and designed accordingly.

FİNAL MECHANİSM

In the final stage, there is no fence that separates the competitors because they have to experience the difficulties they go through from the beginning to the end of the competition. The final mechanism is the simplest but the most difficult of all mechanisms. Because there is no obvious mechanism to pass through, it was designed entirely on the contestants using their own heads. Competitors are given only one ax and a very long chain. And they are asked to unravel this setup. This stage is the control stage. Competitors will see how to use what they have learned through 5 setups.

© 2020 by Bridge. Proudly created with Hasan Çivili

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